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Structural pattern : ウィキペディア英語版
Structural pattern
In software engineering, structural design patterns are design patterns that ease the design by identifying a simple way to realize relationships between entities.
Examples of Structural Patterns include:
* Adapter pattern: 'adapts' one interface for a class into one that a client expects
*
* Adapter pipeline: Use multiple adapters for debugging purposes.
*
* Retrofit Interface Pattern: An adapter used as a new interface for multiple classes at the same time.
* Aggregate pattern: a version of the Composite pattern with methods for aggregation of children
* Bridge pattern: decouple an abstraction from its implementation so that the two can vary independently
*
* Tombstone: An intermediate "lookup" object contains the real location of an object.
* Composite pattern: a tree structure of objects where every object has the same interface
* Decorator pattern: add additional functionality to a class at runtime where subclassing would result in an exponential rise of new classes
* Extensibility pattern: aka. Framework - hide complex code behind a simple interface
* Facade pattern: create a simplified interface of an existing interface to ease usage for common tasks
* Flyweight pattern: a large quantity of objects share a common properties object to save space
* Marker pattern: an empty interface to associate metadata with a class.
* Pipes and filters: a chain of processes where the output of each process is the input of the next
* Opaque pointer: a pointer to an undeclared or private type, to hide implementation details
* Proxy pattern: a class functioning as an interface to another thing
==See also==

* Behavioral pattern
* Concurrency pattern
* Creational pattern

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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